sixDoFRigidBodyMotion/sixDoFRigidBodyMotion.C
sixDoFRigidBodyMotion/sixDoFRigidBodyMotionIO.C
sixDoFRigidBodyMotion/sixDoFRigidBodyMotionState.C
sixDoFRigidBodyMotion/sixDoFRigidBodyMotionStateIO.C

restraints = sixDoFRigidBodyMotion/restraints

$(restraints)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C
$(restraints)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraintNew.C
$(restraints)/linearAxialAngularSpring/linearAxialAngularSpring.C
$(restraints)/linearSpring/linearSpring.C
$(restraints)/sphericalAngularSpring/sphericalAngularSpring.C
$(restraints)/tabulatedAxialAngularSpring/tabulatedAxialAngularSpring.C
$(restraints)/linearDamper/linearDamper.C
$(restraints)/sphericalAngularDamper/sphericalAngularDamper.C

constraints = sixDoFRigidBodyMotion/constraints

$(constraints)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C
$(constraints)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraintNew.C
$(constraints)/axis/sixDoFRigidBodyMotionAxisConstraint.C
$(constraints)/line/sixDoFRigidBodyMotionLineConstraint.C
$(constraints)/orientation/sixDoFRigidBodyMotionOrientationConstraint.C
$(constraints)/plane/sixDoFRigidBodyMotionPlaneConstraint.C
$(constraints)/point/sixDoFRigidBodyMotionPointConstraint.C

pointPatchFields/derived/sixDoFRigidBodyDisplacement/sixDoFRigidBodyDisplacementPointPatchVectorField.C
pointPatchFields/derived/uncoupledSixDoFRigidBodyDisplacement/uncoupledSixDoFRigidBodyDisplacementPointPatchVectorField.C

sixDoFRigidBodyMotionSolver/sixDoFRigidBodyMotionSolver.C

sixDoFSolvers/sixDoFSolver/sixDoFSolver.C
sixDoFSolvers/sixDoFSolver/newSixDoFSolver.C
sixDoFSolvers/symplectic/symplectic.C
sixDoFSolvers/CrankNicolson/CrankNicolson.C
sixDoFSolvers/Newmark/Newmark.C

LIB = $(FOAM_LIBBIN)/libsixDoFRigidBodyMotion
