Qt 3D Core QML Types
This module was introduced in Qt 5.7.
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.0
See Qt 3D QML Types for a list of all QML types in Qt 3D.
QML Types
| A skeleton contains the joints for a skinned mesh | |
| Used to calculate skinning transform matrices and set them on shaders | |
| Defines an attribute and how data should be read from a Buffer | |
| Can be used to override an entity's bounding volume | |
| Provides a data store for raw data to later be used as vertices or uniforms | |
| Provides the base type for creating Qt 3D components | |
| Holds settings related to core data handling process | |
| Node subclass that can aggregate several Component3D instances that will specify its behavior | |
| Provides a way to dynamically load an Entity subtree | |
| Encapsulates geometry | |
| Encapsulates geometry details | |
| Used to transforms parts of skinned meshes | |
| A base QML type that other types inherit. It cannot be directly created | |
| Dynamically creates nodes | |
| A PropertyAnimation for quaternions | |
| Holds the data for a skeleton to be used with skinned meshes | |
| Used to load a skeleton of joints from file | |
| Used to perform transforms on meshes |