C Specification
The VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is defined
as:
// Provided by VK_ARM_shader_core_builtins
typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
VkStructureType sType;
void* pNext;
VkBool32 shaderCoreBuiltins;
} VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;
Description
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderCoreBuiltinsindicates whether the implementation supports the SPIR-VCoreBuiltinsARMcapability.
If the VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM can also be used in the pNext chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.