C Specification
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR structure is
defined as:
// Provided by VK_KHR_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR;
or the equivalent
// Provided by VK_NV_fragment_shader_barycentric
typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
Description
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fragmentShaderBarycentricindicates that the implementation supports theBaryCoordKHRandBaryCoordNoPerspKHRSPIR-V fragment shader built-ins and supports thePerVertexKHRSPIR-V decoration on fragment shader input variables.
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR can also be used in the pNext chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.