C Specification
The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:
// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 taskShader;
VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;
Description
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
taskShaderspecifies whether task shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TASK_BIT_NVandVK_PIPELINE_STAGE_TASK_SHADER_BIT_NVenum values must not be used. -
meshShaderspecifies whether mesh shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_MESH_BIT_NVandVK_PIPELINE_STAGE_MESH_SHADER_BIT_NVenum values must not be used.
If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceMeshShaderFeaturesNV can also be used in the pNext chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.