30. The Framebuffer
30.1. Blending
Blending combines the incoming source fragment’s R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragment’s (xf,yf) location. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.
Source and destination values are combined according to the blend operation, quadruplets of source and destination weighting factors determined by the blend factors, and a blend constant, to obtain a new set of R, G, B, and A values, as described below.
Blending is computed and applied separately to each color attachment used by the subpass, with separate controls for each attachment.
Prior to performing the blend operation, signed and unsigned normalized fixed-point color components undergo an implied conversion to floating-point as specified by Conversion from Normalized Fixed-Point to Floating-Point. Blending computations are treated as if carried out in floating-point, and basic blend operations are performed with a precision and dynamic range no lower than that used to represent destination components. Advanced blending operations are performed with a precision and dynamic range no lower than the smaller of that used to represent destination components or that used to represent 16-bit floating-point values.
|
Note
Blending is only defined for floating-point, UNORM, SNORM, and sRGB formats.
Within those formats, the implementation may only support blending on some
subset of them.
Which formats support blending is indicated by
|
The pipeline blend state is included in the
VkPipelineColorBlendStateCreateInfo structure during graphics pipeline
creation:
The VkPipelineColorBlendStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineColorBlendStateCreateFlagBits specifying additional color blending information. -
logicOpEnablecontrols whether to apply Logical Operations. -
logicOpselects which logical operation to apply. -
attachmentCountis the number of VkPipelineColorBlendAttachmentState elements inpAttachments. It is ignored if the pipeline is created withVK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT, andVK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic states set, and eitherVK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTset or advancedBlendCoherentOperations is not enabled on the device. -
pAttachmentsis a pointer to an array of VkPipelineColorBlendAttachmentState structures defining blend state for each color attachment. It is ignored if the pipeline is created withVK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT, andVK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic states set, and eitherVK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTset or advancedBlendCoherentOperations is not enabled on the device. -
blendConstantsis a pointer to an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
VkPipelineColorBlendStateCreateFlags is a bitmask type for setting a
mask of zero or more VkPipelineColorBlendStateCreateFlagBits.
Bits which can be set in the
VkPipelineColorBlendStateCreateInfo::flags parameter are:
// Provided by VK_EXT_rasterization_order_attachment_access
typedef enum VkPipelineColorBlendStateCreateFlagBits {
// Provided by VK_EXT_rasterization_order_attachment_access
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT = 0x00000001,
// Provided by VK_ARM_rasterization_order_attachment_access
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT,
} VkPipelineColorBlendStateCreateFlagBits;
-
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXTindicates that access to color and input attachments will have implicit framebuffer-local memory dependencies, allowing applications to express custom blending operations in a fragment shader.
When
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT
is included in a pipeline, it forms a framebuffer-local memory dependency
for each fragment generated by draw commands for that pipeline with the
following scopes:
-
The first synchronization scope includes the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command. -
The second synchronization scope includes the
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BITpipeline stage executed by the generated fragment. -
The first access scope includes all writes to color attachments.
-
The second access scope includes all reads from input attachments.
The VkPipelineColorBlendAttachmentState structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState;
-
blendEnablecontrols whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. -
srcColorBlendFactorselects which blend factor is used to determine the source factors (Sr,Sg,Sb). -
dstColorBlendFactorselects which blend factor is used to determine the destination factors (Dr,Dg,Db). -
colorBlendOpselects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcAlphaBlendFactorselects which blend factor is used to determine the source factor Sa. -
dstAlphaBlendFactorselects which blend factor is used to determine the destination factor Da. -
alphaBlendOpselects which blend operation is used to calculate the alpha values to write to the color attachment. -
colorWriteMaskis a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask.
To dynamically set blendEnable, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetColorBlendEnableEXT(
VkCommandBuffer commandBuffer,
uint32_t firstAttachment,
uint32_t attachmentCount,
const VkBool32* pColorBlendEnables);
-
commandBufferis the command buffer into which the command will be recorded. -
firstAttachmentthe first color attachment the color blending enable applies. -
attachmentCountthe number of color blending enables in thepColorBlendEnablesarray. -
pColorBlendEnablesan array of booleans to indicate whether color blending is enabled for the corresponding attachment.
This command sets the color blending enable of the specified color
attachments for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendAttachmentState::blendEnable values used to
create the currently active pipeline.
To dynamically set color blend factors and operations, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetColorBlendEquationEXT(
VkCommandBuffer commandBuffer,
uint32_t firstAttachment,
uint32_t attachmentCount,
const VkColorBlendEquationEXT* pColorBlendEquations);
-
commandBufferis the command buffer into which the command will be recorded. -
firstAttachmentthe first color attachment the color blend factors and operations apply to. -
attachmentCountthe number of VkColorBlendEquationEXT elements in thepColorBlendEquationsarray. -
pColorBlendEquationsan array of VkColorBlendEquationEXT structs that specify the color blend factors and operations for the corresponding attachments.
This command sets the color blending factors and operations of the specified
attachments for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendAttachmentState::srcColorBlendFactor,
VkPipelineColorBlendAttachmentState::dstColorBlendFactor,
VkPipelineColorBlendAttachmentState::colorBlendOp,
VkPipelineColorBlendAttachmentState::srcAlphaBlendFactor,
VkPipelineColorBlendAttachmentState::dstAlphaBlendFactor, and
VkPipelineColorBlendAttachmentState::alphaBlendOp values used to
create the currently active pipeline.
The VkColorBlendEquationEXT structure is defined as:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
typedef struct VkColorBlendEquationEXT {
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
} VkColorBlendEquationEXT;
-
srcColorBlendFactorselects which blend factor is used to determine the source factors (Sr,Sg,Sb). -
dstColorBlendFactorselects which blend factor is used to determine the destination factors (Dr,Dg,Db). -
colorBlendOpselects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcAlphaBlendFactorselects which blend factor is used to determine the source factor Sa. -
dstAlphaBlendFactorselects which blend factor is used to determine the destination factor Da. -
alphaBlendOpselects which blend operation is use to calculate the alpha values to write to the color attachment.
To dynamically set the color write masks, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetColorWriteMaskEXT(
VkCommandBuffer commandBuffer,
uint32_t firstAttachment,
uint32_t attachmentCount,
const VkColorComponentFlags* pColorWriteMasks);
-
commandBufferis the command buffer into which the command will be recorded. -
firstAttachmentthe first color attachment the color write masks apply to. -
attachmentCountthe number of VkColorComponentFlags values in thepColorWriteMasksarray. -
pColorWriteMasksan array of VkColorComponentFlags values that specify the color write masks of the corresponding attachments.
This command sets the color write masks of the specified attachments for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendAttachmentState::colorWriteMask values used
to create the currently active pipeline.
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Note
Formats with bits that are shared between components specified by
VkColorComponentFlagBits, such as
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30.1.1. Blend Factors
The source and destination color and alpha blending factors are selected from the enum:
// Provided by VK_VERSION_1_0
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor;
The semantics of the enum values are described in the table below:
| VkBlendFactor | RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) | Alpha Blend Factor (Sa or Da) |
|---|---|---|
|
(0,0,0) |
0 |
|
(1,1,1) |
1 |
|
(Rs0,Gs0,Bs0) |
As0 |
|
(1-Rs0,1-Gs0,1-Bs0) |
1-As0 |
|
(Rd,Gd,Bd) |
Ad |
|
(1-Rd,1-Gd,1-Bd) |
1-Ad |
|
(As0,As0,As0) |
As0 |
|
(1-As0,1-As0,1-As0) |
1-As0 |
|
(Ad,Ad,Ad) |
Ad |
|
(1-Ad,1-Ad,1-Ad) |
1-Ad |
|
(Rc,Gc,Bc) |
Ac |
|
(1-Rc,1-Gc,1-Bc) |
1-Ac |
|
(Ac,Ac,Ac) |
Ac |
|
(1-Ac,1-Ac,1-Ac) |
1-Ac |
|
(f,f,f); f = min(As0,1-Ad) |
1 |
|
(Rs1,Gs1,Bs1) |
As1 |
|
(1-Rs1,1-Gs1,1-Bs1) |
1-As1 |
|
(As1,As1,As1) |
As1 |
|
(1-As1,1-As1,1-As1) |
1-As1 |
In this table, the following conventions are used:
-
Rs0,Gs0,Bs0 and As0 represent the first source color R, G, B, and A components, respectively, for the fragment output location corresponding to the color attachment being blended.
-
Rs1,Gs1,Bs1 and As1 represent the second source color R, G, B, and A components, respectively, used in dual source blending modes, for the fragment output location corresponding to the color attachment being blended.
-
Rd,Gd,Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Rc,Gc,Bc and Ac represent the blend constant R, G, B, and A components, respectively.
To dynamically set and change the blend constants, call:
// Provided by VK_VERSION_1_0
void vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]);
-
commandBufferis the command buffer into which the command will be recorded. -
blendConstantsis a pointer to an array of four values specifying the Rc, Gc, Bc, and Ac components of the blend constant color used in blending, depending on the blend factor.
This command sets blend constants for subsequent drawing commands when
when drawing using shader objects, or
the graphics pipeline is created with VK_DYNAMIC_STATE_BLEND_CONSTANTS
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendStateCreateInfo::blendConstants values used
to create the currently active pipeline.
30.1.2. Dual-Source Blending
Blend factors that use the secondary color input
(Rs1,Gs1,Bs1,As1) (VK_BLEND_FACTOR_SRC1_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
VK_BLEND_FACTOR_SRC1_ALPHA, and
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA) may consume implementation
resources that could otherwise be used for rendering to multiple color
attachments.
Therefore, the number of color attachments that can be used in a
framebuffer may be lower when using dual-source blending.
Dual-source blending is only supported if the dualSrcBlend feature is enabled.
The maximum number of color attachments that can be used in a subpass when
using dual-source blending functions is implementation-dependent and is
reported as the maxFragmentDualSrcAttachments member of
VkPhysicalDeviceLimits.
Color outputs can be bound to the first and second inputs of the blender
using the Index decoration, as described in
Fragment Output Interface.
If the second color input to the blender is not written in the shader, or if
no output is bound to the second input of a blender, the value of the second
input is undefined.
30.1.3. Blend Operations
Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:
// Provided by VK_VERSION_1_0
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_ZERO_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_EXT = 1000148002,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OVER_EXT = 1000148004,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_IN_EXT = 1000148005,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_IN_EXT = 1000148006,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OUT_EXT = 1000148008,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_XOR_EXT = 1000148011,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SCREEN_EXT = 1000148013,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_OVERLAY_EXT = 1000148014,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DARKEN_EXT = 1000148015,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORBURN_EXT = 1000148018,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_EXT = 1000148023,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDMIX_EXT = 1000148030,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_EXT = 1000148035,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_EXT = 1000148039,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_CONTRAST_EXT = 1000148041,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_RED_EXT = 1000148043,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_GREEN_EXT = 1000148044,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_BLUE_EXT = 1000148045,
} VkBlendOp;
The semantics of the basic blend operations are described in the table below:
| VkBlendOp | RGB Components | Alpha Component |
|---|---|---|
|
R = Rs0 × Sr + Rd × Dr |
A = As0 × Sa + Ad × Da |
|
R = Rs0 × Sr - Rd × Dr |
A = As0 × Sa - Ad × Da |
|
R = Rd × Dr - Rs0 × Sr |
A = Ad × Da - As0 × Sa |
|
R = min(Rs0,Rd) |
A = min(As0,Ad) |
|
R = max(Rs0,Rd) |
A = max(As0,Ad) |
In this table, the following conventions are used:
-
Rs0, Gs0, Bs0 and As0 represent the first source color R, G, B, and A components, respectively.
-
Rd, Gd, Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Sr, Sg, Sb and Sa represent the source blend factor R, G, B, and A components, respectively.
-
Dr, Dg, Db and Da represent the destination blend factor R, G, B, and A components, respectively.
The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.
If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.
If the numeric format of a framebuffer attachment uses sRGB encoding, the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending. Each R, G, and B component is converted from nonlinear to linear as described in the “sRGB EOTF” section of the Khronos Data Format Specification. If the format is not sRGB, no linearization is performed.
If the numeric format of a framebuffer attachment uses sRGB encoding, then the final R, G and B values are converted into the nonlinear sRGB representation before being written to the framebuffer attachment as described in the “sRGB EOTF -1” section of the Khronos Data Format Specification.
If the numeric format of a framebuffer color attachment is not sRGB encoded then the resulting cs values for R, G and B are unmodified. The value of A is never sRGB encoded. That is, the alpha component is always stored in memory as linear.
If the framebuffer color attachment is VK_ATTACHMENT_UNUSED, no writes
are performed through that attachment.
Writes are not performed to framebuffer color attachments greater than or
equal to the VkSubpassDescription::colorAttachmentCount
or VkSubpassDescription2::colorAttachmentCount
value.
30.1.4. Advanced Blend Operations
The advanced blend operations are those listed in tables f/X/Y/Z Advanced Blend Operations, Hue-Saturation-Luminosity Advanced Blend Operations, and Additional RGB Blend Operations.
If the pNext chain of VkPipelineColorBlendStateCreateInfo
includes a VkPipelineColorBlendAdvancedStateCreateInfoEXT structure,
then that structure includes parameters that affect advanced blend
operations.
The VkPipelineColorBlendAdvancedStateCreateInfoEXT structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 srcPremultiplied;
VkBool32 dstPremultiplied;
VkBlendOverlapEXT blendOverlap;
} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcPremultipliedspecifies whether the source color of the blend operation is treated as premultiplied. -
dstPremultipliedspecifies whether the destination color of the blend operation is treated as premultiplied. -
blendOverlapis a VkBlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated.
If this structure is not present, srcPremultiplied and
dstPremultiplied are both considered to be VK_TRUE, and
blendOverlap is considered to be
VK_BLEND_OVERLAP_UNCORRELATED_EXT.
To dynamically set the advanced blend state, call:
// Provided by VK_EXT_blend_operation_advanced with VK_EXT_extended_dynamic_state3, VK_EXT_blend_operation_advanced with VK_EXT_shader_object
void vkCmdSetColorBlendAdvancedEXT(
VkCommandBuffer commandBuffer,
uint32_t firstAttachment,
uint32_t attachmentCount,
const VkColorBlendAdvancedEXT* pColorBlendAdvanced);
-
commandBufferis the command buffer into which the command will be recorded. -
firstAttachmentthe first color attachment the advanced blend parameters apply to. -
attachmentCountthe number of VkColorBlendAdvancedEXT elements in thepColorBlendAdvancedarray. -
pColorBlendAdvancedan array of VkColorBlendAdvancedEXT structs that specify the advanced color blend parameters for the corresponding attachments.
This command sets the advanced blend operation parameters of the specified
attachments for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied,
VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied,
and VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap
values used to create the currently active pipeline.
The VkColorBlendAdvancedEXT structure is defined as:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
typedef struct VkColorBlendAdvancedEXT {
VkBlendOp advancedBlendOp;
VkBool32 srcPremultiplied;
VkBool32 dstPremultiplied;
VkBlendOverlapEXT blendOverlap;
VkBool32 clampResults;
} VkColorBlendAdvancedEXT;
-
advancedBlendOpselects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcPremultipliedspecifies whether the source color of the blend operation is treated as premultiplied. -
dstPremultipliedspecifies whether the destination color of the blend operation is treated as premultiplied. -
blendOverlapis a VkBlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated. -
clampResultsspecifies the results must be clamped to the [0,1] range before writing to the attachment, which is useful when the attachment format is not normalized fixed-point.
When using one of the operations in table f/X/Y/Z Advanced Blend Operations or Hue-Saturation-Luminosity Advanced Blend Operations, blending is performed according to the following equations:
where the function f and terms X, Y, and Z are specified in the table.
The R, G, and B components of the source color used for blending are derived
according to srcPremultiplied.
If srcPremultiplied is set to VK_TRUE, the fragment color
components are considered to have been premultiplied by the A component
prior to blending.
The base source color (Rs',Gs',Bs') is obtained by dividing
through by the A component:
If srcPremultiplied is VK_FALSE, the fragment color components
are used as the base color:
The R, G, and B components of the destination color used for blending are
derived according to dstPremultiplied.
If dstPremultiplied is set to VK_TRUE, the destination
components are considered to have been premultiplied by the A component
prior to blending.
The base destination color (Rd',Gd',Bd') is obtained by dividing
through by the A component:
If dstPremultiplied is VK_FALSE, the destination color
components are used as the base color:
When blending using advanced blend operations, we expect that the R, G, and B components of premultiplied source and destination color inputs be stored as the product of non-premultiplied R, G, and B component values and the A component of the color. If any R, G, or B component of a premultiplied input color is non-zero and the A component is zero, the color is considered ill-formed, and the corresponding component of the blend result is undefined.
All of the advanced blend operation formulas in this chapter compute the
result as a premultiplied color.
If dstPremultiplied is VK_FALSE, that result color’s R, G, and B
components are divided by the A component before being written to the
framebuffer.
If any R, G, or B component of the color is non-zero and the A component is
zero, the result is considered ill-formed, and the corresponding component
of the blend result is undefined.
If all components are zero, that value is unchanged.
If the A component of any input or result color is less than zero, the color is considered ill-formed, and all components of the blend result are undefined.
The weighting functions p0, p1, and p2 are defined in table Advanced Blend Overlap Modes. In these functions, the A components of the source and destination colors are taken to indicate the portion of the pixel covered by the fragment (source) and the fragments previously accumulated in the pixel (destination). The functions p0, p1, and p2 approximate the relative portion of the pixel covered by the intersection of the source and destination, covered only by the source, and covered only by the destination, respectively.
Possible values of
VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap,
specifying the blend overlap functions, are:
// Provided by VK_EXT_blend_operation_advanced
typedef enum VkBlendOverlapEXT {
VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
} VkBlendOverlapEXT;
-
VK_BLEND_OVERLAP_UNCORRELATED_EXTspecifies that there is no correlation between the source and destination coverage. -
VK_BLEND_OVERLAP_CONJOINT_EXTspecifies that the source and destination coverage are considered to have maximal overlap. -
VK_BLEND_OVERLAP_DISJOINT_EXTspecifies that the source and destination coverage are considered to have minimal overlap.
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When using one of the HSL blend operations in table Hue-Saturation-Luminosity Advanced Blend Operations as the blend operation, the RGB color components produced by the function f are effectively obtained by converting both the non-premultiplied source and destination colors to the HSL (hue, saturation, luminosity) color space, generating a new HSL color by selecting H, S, and L components from the source or destination according to the blend operation, and then converting the result back to RGB. In the equations below, a blended RGB color is produced according to the following pseudocode:
float minv3(vec3 c) {
return min(min(c.r, c.g), c.b);
}
float maxv3(vec3 c) {
return max(max(c.r, c.g), c.b);
}
float lumv3(vec3 c) {
return dot(c, vec3(0.30, 0.59, 0.11));
}
float satv3(vec3 c) {
return maxv3(c) - minv3(c);
}
// If any color components are outside [0,1], adjust the color to
// get the components in range.
vec3 ClipColor(vec3 color) {
float lum = lumv3(color);
float mincol = minv3(color);
float maxcol = maxv3(color);
if (mincol < 0.0) {
color = lum + ((color-lum)*lum) / (lum-mincol);
}
if (maxcol > 1.0) {
color = lum + ((color-lum)*(1-lum)) / (maxcol-lum);
}
return color;
}
// Take the base RGB color <cbase> and override its luminosity
// with that of the RGB color <clum>.
vec3 SetLum(vec3 cbase, vec3 clum) {
float lbase = lumv3(cbase);
float llum = lumv3(clum);
float ldiff = llum - lbase;
vec3 color = cbase + vec3(ldiff);
return ClipColor(color);
}
// Take the base RGB color <cbase> and override its saturation with
// that of the RGB color <csat>. The override the luminosity of the
// result with that of the RGB color <clum>.
vec3 SetLumSat(vec3 cbase, vec3 csat, vec3 clum)
{
float minbase = minv3(cbase);
float sbase = satv3(cbase);
float ssat = satv3(csat);
vec3 color;
if (sbase > 0) {
// Equivalent (modulo rounding errors) to setting the
// smallest (R,G,B) component to 0, the largest to <ssat>,
// and interpolating the "middle" component based on its
// original value relative to the smallest/largest.
color = (cbase - minbase) * ssat / sbase;
} else {
color = vec3(0.0);
}
return SetLum(color, clum);
}
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When using one of the operations in table
Additional RGB Blend
Operations as the blend operation, the source and destination colors used
by these blending operations are interpreted according to
srcPremultiplied and dstPremultiplied.
The blending operations below are evaluated where the RGB source and
destination color components are both considered to have been premultiplied
by the corresponding A component.
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30.2. Logical Operations
The application can enable a logical operation between the fragment’s color values and the existing value in the framebuffer attachment. This logical operation is applied prior to updating the framebuffer attachment. Logical operations are applied only for signed and unsigned integer and normalized integer framebuffers. Logical operations are not applied to floating-point or sRGB format color attachments.
Logical operations are controlled by the logicOpEnable and
logicOp members of VkPipelineColorBlendStateCreateInfo.
The logicOpEnable state can also be controlled by
vkCmdSetLogicOpEnableEXT if graphics pipeline is created with
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
The logicOp state can also be controlled by vkCmdSetLogicOpEXT
if graphics pipeline is created with VK_DYNAMIC_STATE_LOGIC_OP_EXT set
in VkPipelineDynamicStateCreateInfo::pDynamicStates.
If logicOpEnable is VK_TRUE, then a logical operation selected
by logicOp is applied between each color attachment and the fragment’s
corresponding output value, and blending of all attachments is treated as if
it were disabled.
Any attachments using color formats for which logical operations are not
supported simply pass through the color values unmodified.
The logical operation is applied independently for each of the red, green,
blue, and alpha components.
The logicOp is selected from the following operations:
// Provided by VK_VERSION_1_0
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
} VkLogicOp;
The logical operations supported by Vulkan are summarized in the following table in which
-
¬ is bitwise invert,
-
∧ is bitwise and,
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∨ is bitwise or,
-
⊕ is bitwise exclusive or,
-
s is the fragment’s Rs0, Gs0, Bs0 or As0 component value for the fragment output corresponding to the color attachment being updated, and
-
d is the color attachment’s R, G, B or A component value:
| Mode | Operation |
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0 |
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s ∧ d |
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s ∧ ¬ d |
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s |
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¬ s ∧ d |
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d |
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s ⊕ d |
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s ∨ d |
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¬ (s ⊕ d) |
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¬ d |
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¬ s |
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all 1s |
The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.
To dynamically set whether logical operations are enabled, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetLogicOpEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 logicOpEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
logicOpEnablespecifies whether logical operations are enabled.
This command sets whether logical operations are enabled for subsequent
drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendStateCreateInfo::logicOpEnable value used to
create the currently active pipeline.
To dynamically set the logical operation to apply for blend state, call:
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object
void vkCmdSetLogicOpEXT(
VkCommandBuffer commandBuffer,
VkLogicOp logicOp);
-
commandBufferis the command buffer into which the command will be recorded. -
logicOpspecifies the logical operation to apply for blend state.
This command sets the logical operation for blend state for subsequent
drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LOGIC_OP_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendStateCreateInfo::logicOp value used to
create the currently active pipeline.
30.3. Color Write Mask
Bits which can be set in
VkPipelineColorBlendAttachmentState::colorWriteMask, determining
whether the final color values R, G, B and A are written to the
framebuffer attachment, are:
// Provided by VK_VERSION_1_0
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits;
-
VK_COLOR_COMPONENT_R_BITspecifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_G_BITspecifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_B_BITspecifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_A_BITspecifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.
The color write mask operation is applied regardless of whether blending is enabled.
The color write mask operation is applied only if Color Write Enable is enabled for the respective attachment. Otherwise the color write mask is ignored and writes to all components of the attachment are disabled.
// Provided by VK_VERSION_1_0
typedef VkFlags VkColorComponentFlags;
VkColorComponentFlags is a bitmask type for setting a mask of zero or
more VkColorComponentFlagBits.
30.4. Color Write Enable
The VkPipelineColorWriteCreateInfoEXT structure is defined as:
// Provided by VK_EXT_color_write_enable
typedef struct VkPipelineColorWriteCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t attachmentCount;
const VkBool32* pColorWriteEnables;
} VkPipelineColorWriteCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentCountis the number of VkBool32 elements inpColorWriteEnables. -
pColorWriteEnablesis a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.
When this structure is included in the pNext chain of
VkPipelineColorBlendStateCreateInfo, it defines per-attachment color
write state.
If this structure is not included in the pNext chain, it is equivalent
to specifying this structure with attachmentCount equal to the
attachmentCount member of VkPipelineColorBlendStateCreateInfo,
and pColorWriteEnables pointing to an array of as many VK_TRUE
values.
If the colorWriteEnable feature is not
enabled on the device, all VkBool32 elements in the
pColorWriteEnables array must be VK_TRUE.
Color Write Enable interacts with the Color Write Mask as follows:
-
If
colorWriteEnableisVK_TRUE, writes to the attachment are determined by thecolorWriteMask. -
If
colorWriteEnableisVK_FALSE, thecolorWriteMaskis ignored and writes to all components of the attachment are disabled. This is equivalent to specifying acolorWriteMaskof 0.
To dynamically enable or disable writes to a color attachment, call:
// Provided by VK_EXT_color_write_enable
void vkCmdSetColorWriteEnableEXT(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkBool32* pColorWriteEnables);
-
commandBufferis the command buffer into which the command will be recorded. -
attachmentCountis the number of VkBool32 elements inpColorWriteEnables. -
pColorWriteEnablesis a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.
This command sets the color write enables for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorWriteCreateInfoEXT::pColorWriteEnables values
used to create the currently active pipeline.
30.5. Framebuffer Query Instructions
To query the tile properties from the attachments in framebuffer, call:
// Provided by VK_QCOM_tile_properties
VkResult vkGetFramebufferTilePropertiesQCOM(
VkDevice device,
VkFramebuffer framebuffer,
uint32_t* pPropertiesCount,
VkTilePropertiesQCOM* pProperties);
-
deviceis a logical device associated with the framebuffer. -
framebufferis a handle of the framebuffer to query. -
pPropertiesCountis a pointer to an integer related to the number of tile properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkTilePropertiesQCOM structures.
If pProperties is NULL, then the number of tile properties available
is returned in pPropertiesCount.
Otherwise, pPropertiesCount must point to a variable set by the user
to the number of elements in the pProperties array, and on return the
variable is overwritten with the number of properties actually written to
pProperties.
If pPropertiesCount is less than the number of tile properties
available, at most pPropertiesCount structures will be written, and
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available properties were returned.
The number of tile properties available is determined by the number of
merged subpasses, and each tile property is associated with a merged
subpass.
There will be at most as many properties as there are subpasses within the
render pass.
To obtain the tile properties for a given merged subpass, the pProperties
array can be indexed using the postMergeIndex value provided in
VkRenderPassSubpassFeedbackInfoEXT.