Description
LaunchIdKHR-
A variable decorated with the
LaunchIdKHRdecoration will specify the index of the work item being processed. One work item is generated for each of thewidth×height×depthitems dispatched by a vkCmdTraceRaysKHR command. All shader invocations inherit the same value for variables decorated withLaunchIdKHR.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.